The Nintendo DS and Its Storage Devices

In today’s world, gaming consoles are one of the best-selling gadgets. During 1972, with the introduction of the foremost console, the world changed forever! Nintendo, which has been in business since 1977, is one of the leading manufacturers of gaming consoles worldwide. The initial editions of such consoles lacked the portability feature. But with the changing times, portable gaming consoles were introduced. An excellent example of such console is the Nintendo DS, introduced in 2004.

To afford portability, the DS was designed to have a far less weight than the normal consoles. Therefor, it couldn’t have any inbuilt storage device. As a result, external storage devices, called flashcards, need to be inserted into the device to save the content. The device comes with slots for these cards.

There are different kinds of storage cards, each with her respective features.

Different cards need to be used for diverse models of DS device. Of those, R4 is the most frequently used card. It enjoys a wide popularity among the users of Nintendo DS. The R4 cards come in different editions, depending on the edition of the Nintendo DS device. These are the original DS model, the DS Lite model, the DSi XL model, the DSi model plus the most recent Nintendo 3DS.

The original R4 DS cards can only be used on the original DS and DS Lite models. These are not compatible with other models of Nintendo DS that include the Dsi XL, Dsi, and 3DS. Though these would work with the DS Lite and DS models, it’s not desirable to do so. The R4 3DS card is meant for the most modern Nintendo console, the 3DS model. This card too may be used for rest of the models, but one should refrain from such a use.

The availability of so many cards probably makes you wonder which one you should use! All these models have nearly the same look, but they don’t work with all the consoles. It is important to point out here that none of these cards works on its own. Each R4 card requires an appropriate micro SD memory card which stores the operational files for its functioning. None of the R4 cards would work in the absence of a memory card. The bigger is the storage capacity of a memory card, the more data it can store without the necessity to delete some of the already stored data. For regular users, a 2GB memory card offers a fairly adequate amount of storage, but professional users will find 4GB or 8GB micro SD cards more fitting.

In case you prefer having a preconfigured R4 card that already contains the latest software on its memory card, you’ll need to buy an R4 card having a memory card, because otherwise you won’t be able to include the needed software, meaning that you’ll have to download and get the newest software for that card.

Moral Choices in Video Games: The Problem of Problem Solving

In Star Trek: The Next Generation – “Thine Own Self,” ship counselor Deanna Troi decides to take the test for becoming a higher-ranking officer of the starship Enterprise. She is required to solve a simulated disaster that would destroy the entire ship and its hundreds of civilian inhabitants.

The problem is a leak in the warp-plasma shaft, which leads to a devastating explosion when left unfixed. The shaft is flooded with radiation, however; any person who directly patches the leak will have no chance of survival afterwards.

So Deanna assumes there must be some logistical way to bypass the leak. She tries everything she can think of: switching to auxiliary control, modifying the EM power inverter, ejecting antimatter storage containers – each solution leading to the complete destruction of the Enterprise without fail.

Convinced that she is missing something, Deanna studies the ship’s manuals for hours, and takes the test three more times. She traps herself in her problem-solving mindset, too afraid to notice that one possibility that nags at her subconscious – sending a crewmate into the shaft.

In Deus Ex: Human Revolution – The Missing Link, player-controlled Adam Jensen finds himself in a facility being flooded with toxic gas. There are two main sections: one contains cells full of oppressed prisoners, while the other contains a small population of scientists – scientists who could provide evidence that would crush an evil corporation.

Jensen climbs down a ladder that leads to a control room, but he can only use it to redirect the gas into one part of the facility – he can save the scientists or the prisoners. So the player finds himself faced with a clear moral choice – he will have to consider which option is best for society, which respects individual life more, which serves the most justice.

But if the player stops this train of thought and climbs back up the ladder, he will notice a network of pipes running throughout the facility. And if he follows the pipes, behind walls and through vents, he will find an obscured entrance. Behind it lies a valve that regulates the flow of the toxic gas – destroying it stops the flow entirely, saving both the prisoners and the scientists.

This is what Deanna is afraid of in “Thine Own Self”. Behind the veil of logistics and technical solutions lies a philosophical, moral dilemma – can she kill one person to save hundreds? But what if she starts worrying about that problem too soon? What if during the few minutes that she spends deliberating morality, she misses the one unnoticed factor, hiding away behind a corner – the one piece that could solve the problem and save everyone?

It is a scary reality of making moral decisions – that you could start too early, and miss the solution hiding in front of you. That maybe you should keep problem solving until the very end, even if a moral choice leads to the better outcome.

And it would be nice if more games tapped into this fear. When presenting a moral choice to the player, many games do not leave any flexibility, any way to check untied loose ends. In most cases, the player is pulled from the world entirely – the action pauses, and the two choices get mapped to their respective shoulder buttons.

Even when players are left in control, they rarely get any chance to believe that they missed something, that they need to work with the game’s mechanics for just a bit longer before making their choice. Take the infamous Mass Effect 3, where three empty branching paths represent the game’s ending decision. The only possible, “non-moral” stone left unturned is spinning Commander Shepard around in circles, or making him shoot at the sky.

Mass Effect 3′s ending and other choices like it are missing the vital hints that make fear of morality real – the freedom to explore unexplored areas on a map, the ability to search for those few missing audio logs, curious leads in the environment, small story issues that were never quite resolved.

“Thine Own Self” shows us why unresolved loose ends and looming, untested possibilities are so important to making moral choices realistic. Because making a moral choice is not only about noticing a moral dilemma, or having one presented to you; it is about having the volition to leave the technical world and accept the decision – to give up on trying to save everyone. As Troi’s superior tells her after she passes the test: “you considered all of your options, you tried every alternative, and then you made the hard choice.”

Five Innovative Ways to Deal With Unwanted Video Games

If you are an avid gamer, no doubt you have dozens of video games lying around your home. Unfortunately, excessive piles of games can take up way too much room and significantly increase the amount of time you need to allocate to dusting. But don’t panic because there are several things you can do to reduce the number of unwanted games in your home-and that doesn’t include throwing them in the trash can. So how can you deal with unwanted games?

1. Sell Online

One way to get rid of games you no longer play is to sell them online. You can list them on eBay, Craig’s List, Gumtree, or any other auction site you frequent. The only downside to this method of disposing of your unwanted games is that you won’t make much money from the sale. Second hand games typically don’t make much when they are sold online unless they are nearly new.

2. Swap with Friends

It’s good to share, which is why swapping video games with your friends is a fun way of reducing the number of old video games in your possession. Instead of hoarding old games, you can swap them for new ones you haven’t played. For example, if you and your friend both buy a new game each, once you have played it, swap it. That way you can enjoy two new games for the price of one.

3. Trade Online

Video game trading is a useful way of disposing of your old video games. Trading games online is different to selling them online. Some websites give you credits when you trade video games with users whereas other websites let you direct swap games of the same value. Either way, you can enjoy access to hundreds of different games and get rid of those you no longer play at the same time. Yes, it’s a winner all round.

4. Give Them to Charity

Are your games so old not even a nerdy gamer online will want them? If so, you could go down the philanthropic route and donate them to a local charity. Assuming there is a games console out there that can actually play them, someone, somewhere, will think Christmas has come early.

5. Bird Deterrent

If trading video games or selling them online is not an option, or your games are damaged and no longer playable, why not put them to good use in the garden? Video game discs are shiny, so if you string a few together and hang them from posts in the middle of your vegetable patch, the birds will think twice about eating your seedlings. The more you use, the better, but make sure you don’t mistakenly hand the latest copy of Call of Duty: Ghosts over to your dad because it won’t work too well after spending a few days strung out in the garden.

Don’t leave your old games lying around because it’s a waste of space. Instead, try one of the above methods to create room for new games. Your games console will thank you.